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FLASH EVENT <label>
Description:
This command simply redraws the specified event giving it a selected
or picked look. Note that this command has the effect of activating the
event region being redrawn. Note that this command has no effect on
event regions that lack a physical object.
Syntax:
FLASH EVENT <label>
Arguments:
<label> is a label name assciated with a region in the event array.
Example:
FLASH EVENT "button one" // flash the button
Purpose: Redraw a button
Mapped Function: __FlaEventRegion() contained in GLLIBR.PRG.
dGE functions: None.
Other GL UDFs: __ScanObjects,__ActIconButton(),__ClrIconButton()
__HandleError()
System variables: _handles_[]
System constants: None.
See Also:
See Also:
__FlaEventRegion()
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